Uniform Ministries

Welcome to the Spirit of Truth Pathfinder, Adventurer & Master Guide Clubs!

Our Pathfinder & Adventurer Clubs meet every 1st and 3rd Sundays of the month 9 am -11 am at 701 Pasqua St. Regina, SK. 

Master Guide Club registration and schedule TBA soon.

PATHFINDERS AND ADVENTURERS REGISTRATION FOR 2025-2026 CLUB YEAR IS ONGOING UNTIL OCTOBER 4, 2025.

1st Club meeting is on October 5, 2025 9 am - 11 am at 701 Pasqua Street Regina, SK.

 

Registration Fee: $10
Club fees: Children are encourage to bring offerings every club meeting.

To register, contact us at Spot.apmg@gmail.com

Join our Official WhatsApp group to stay updated.

 

 

 

 

 

 

 

 

 

 

 

 


About Adventurers

 

 

The Adventurer Club was created to give children an opportunity to belong to an organized peer group. To join, children are invited to participate in various activities which will improve their social skills. The Adventurer Club involves children from ages 4 - 9 years old and their parents. 

One of the Adventurer Club objectives is to provide a meaningful and exciting experience as the children look forward with anticipation to some day being Pathfinders.

The Adventurer Club provides fun and creative ways for children.

  • to develop a Christ-like character;
    to experience the joy and satisfaction of doing things well;
  • to express their love for Jesus in a natural way;
  • to learn good sportsmanship and strengthen their ability to get along with others;
  • to discover their God-given abilities and to know how to use them to benefit self and serve others,
  • to improve their understanding of what makes families strong.

 


About Pathfinders

 

 

Pathfinders is for those who are in the fifth (5th) grade or its equivalent through the eighth (8th) grade. 5th and 6th graders are often referred to as "Junior" pathfinders, and 7th and 8th graders are often referred to as "Teen" Pathfinders.

The Teen Leadership Training (TLT) program works closely with the Pathfinder program and is for high school students (grades 9-12).

Pathfinders offer a wide range of activities including, but not limited to:

  • Camping & camping/survival skills
  • Grade appropriate leadership training
  • Activities promoting community pride & involvement through outreach activities such as helping in downtown soup kitchens, collecting food for the disadvantaged, cleaning & maintaining city and county parks, visiting and encouraging the elderly, and MANY more
  • Interactive training in a variety of recreational, artistic, nature, conservation, vocational, and outreach areas, with awards (honors) given for successful completion of the interactive training modules
  • Personal care and encouragement by a caring staff member! While many school classrooms have 10-30 students per teacher, Pathfinders offers AT LEAST a 1 staff member to every 5 Pathfinder ratio!

 


About Master Guides

 

 

The Master Guide (MG) curriculum is one of the leadership programs that the General Conference Youth Ministries Department uses to train people for youth leadership. It is the “Ph.D.” of youth ministry in the field. 

Being a Master Guide grants you a responsibility more than status. The Master Guide ministry was developed to train and develop leaders for the Church and in specific, for youth ministry.

The Master Guide curriculum is primarily intended to train those who wish to be actively involved in junior youth ministry in their local church. Its objective is to provide opportunities for participants to develop an awareness of the role of child/youth leadership and become better prepared to accept this role by receiving training in:

  • Personal and Spiritual Development Skills
  • Development Leadership
  • Development Fitness
  • Life-style Development

PREREQUISITES

  1. Be a baptized member, in regular standing, of the Seventh-day Adventist Church.
  2. Be at least 16 years of age to start this card and 18 years of age at Investiture.
  3. Complete a background check and child protection course, and be approved by your Conference/Mission.
  4. With your mentor, prayerfully discuss what it means to be a Master Guide and why you want to become a Master Guide. Include a written one-page report or video in your Portfolio.
  5. Complete each of the following CMT Basic Staff Training workshops (available in the Master Guide Curriculum Manual) or its equivalent for Adventurer leaders:
    • Club Ministry: Purpose & History
    • Club Organization
    • Programming & Planning
    • Club Outreach
    • Ceremonies & Drill
    • Developmental Growth
    • Introduction to Teaching
    • Medical, Risk Management, and Child Safety Issues